const { typeToEmptyData, validateType, types } = props; const initialFormState = typeToEmptyData(types["hack.near/type/quest"]) ?? "https://ipfs.near.social/ipfs/bafkreiad5c4r3ngmnm7q6v52joaz4yti7kgsgo6ls5pfbsjzclljpvorsu"; const coverImage = "https://ipfs.near.social/ipfs/bafkreicd7wmjfizslx72ycmnsmo7m7mnvfsyrw6wghsaseq45ybslbejvy"; State.init({ step: 0, form: initialFormState, errors: null, }); const handleStepComplete = (value) => { const stepValid = true; Object.keys(value).forEach((key) => { const properties = types["hack.near/type/quest"].properties.find( (p) => p.name === key ); const validation = validateType(properties.type, value[key], properties); if (validation) { State.update({ errors: { ...state.errors, [key]: validation, }, }); stepValid = false; } else { State.update({ errors: { ...state.errors, [key]: null, }, }); } }); if (!stepValid) return; if (state.step === 5) { const finalAnswers = { ...state.form, ...value, }; State.update({ step: state.step, form: finalAnswers, }); handleFormComplete(finalAnswers); return; } State.update({ step: state.step + 1, form: { ...state.form, ...value, }, }); }; function handleFormComplete(value) { const questArgs = { name: context.accountId, args: { id: "1", }, }; Near.call([ { contractName: "questsmock.near", methodName: "create_near_quest", args: questArgs, deposit: "250000000000000000000000", }, ]); } const steps = [ { title: "Title & Description", active: state.step === 0, icon: state.step > 0 ? <i className="bi bi-check2"></i> : undefined, className: state.step > 0 ? "active-outline" : undefined, }, { title: "Reward Parameters", active: state.step === 1, icon: state.step > 1 ? <i className="bi bi-check2"></i> : undefined, className: state.step > 1 ? "active-outline" : undefined, }, { title: "Completion Criteria", active: state.step === 2, icon: state.step > 2 ? <i className="bi bi-check2"></i> : undefined, className: state.step > 2 ? "active-outline" : undefined, }, { title: "Timeline", active: state.step === 3, icon: state.step > 3 ? <i className="bi bi-check2"></i> : undefined, className: state.step > 3 ? "active-outline" : undefined, }, { title: "Context", active: state.step === 4, icon: state.step > 4 ? <i className="bi bi-check2"></i> : undefined, className: state.step > 4 ? "active-outline" : undefined, }, { title: "Finalize", active: state.step === 5, icon: state.step > 5 ? <i className="bi bi-check2"></i> : undefined, className: state.step > 5 ? "active-outline" : undefined, }, ]; return ( <> <h1 className="h3 fw-bold mb-4">Create a Quest</h1> <Widget src={`nearui.near/widget/Navigation.Steps`} props={{ steps: steps, onClick: (i) => { if (i > state.step) return; State.update({ step: i, }); }, }} /> <Widget src={`hack.near/widget/quest.create.step${state.step + 1}`} props={{ formState: state.form, onComplete: handleStepComplete, errors: state.errors, renderFooter: (stepState, otherProps) => ( <Widget src={`hack.near/widget/quest.create.footer`} props={{ isLast: state.step >= steps.length - 1, hasPrevious: state.step > 0, onNext: () => { handleStepComplete(stepState); }, onPrevious: () => { State.update({ step: state.step - 1, }); }, onReset: () => { State.update({ step: 0, form: initialFormState, errors: null, }); }, ...otherProps, }} /> ), }} /> </> );